Post by Noble Poptart on Jun 8, 2015 13:42:22 GMT
(Made this a poll from my hip cool jive suggestions masterpost)
I suggest we ban NLR and make PK the norm so people Fear RP and think about their actions. Here would be a few examples of when you CAN use NLR:
Mass Killings: An insane citizen suicide bombs an entire crowd-- the people in the blast's names were ambiguous-- it could have been anyone that died in the blast or died in the massacre, therefor NLR is acceptable.
Minge Death: A minge-- who will probably be banned shortly, has randomly shot you without RP. (That doesn't mean the guy who shot and killed you with: "/me pulls the trigger, shooting him in the head." is a minge. That is RP.) You don't need to take this as a PK.
Random Reeducation Related Death: Chances are you will be randomly reeducated at some point. If an officer "accidentily" beats you to death, this can be NLRed. (That doesn't mean if you decide to run away from the officer and start attacking him and die, then it's voided. It COULD be voided due to the fact that your death was related to the reeducation, but it is up to an administrator)
NLR will never be accepted for normal and legitimate deaths: (eg. Being shot and killed by a Civil Protection officer for attempting to run away.) This is due to the fact that NLR:
- Makes death seem like an easy thing to get away with.
- Was simply taken from PERP, which is NOT serious roleplay.
- Voids tons and tons and tons of possible events and character development.
- It makes death something you can just say "Meh" about.
Without NLR, death actually means something. This makes you act more realistically with your valued character rather than attacking the CP's (remember that scene where the metrocops were beating a women's husband in a dark alley, she didn't do anything) or trying to shoot someone and getting shot back. It will make you think about your actions and their consequences, before performing them.
Same thing goes for the people who kill, they have to REALLY think, they are going to kill a precious character someone could have spent months, or even years slowly developing. It makes IC decisions more meaningful for both sides, considering OOC things are "At stake".
I suggest we ban NLR and make PK the norm so people Fear RP and think about their actions. Here would be a few examples of when you CAN use NLR:
Mass Killings: An insane citizen suicide bombs an entire crowd-- the people in the blast's names were ambiguous-- it could have been anyone that died in the blast or died in the massacre, therefor NLR is acceptable.
Minge Death: A minge-- who will probably be banned shortly, has randomly shot you without RP. (That doesn't mean the guy who shot and killed you with: "/me pulls the trigger, shooting him in the head." is a minge. That is RP.) You don't need to take this as a PK.
Random Reeducation Related Death: Chances are you will be randomly reeducated at some point. If an officer "accidentily" beats you to death, this can be NLRed. (That doesn't mean if you decide to run away from the officer and start attacking him and die, then it's voided. It COULD be voided due to the fact that your death was related to the reeducation, but it is up to an administrator)
NLR will never be accepted for normal and legitimate deaths: (eg. Being shot and killed by a Civil Protection officer for attempting to run away.) This is due to the fact that NLR:
- Makes death seem like an easy thing to get away with.
- Was simply taken from PERP, which is NOT serious roleplay.
- Voids tons and tons and tons of possible events and character development.
- It makes death something you can just say "Meh" about.
Without NLR, death actually means something. This makes you act more realistically with your valued character rather than attacking the CP's (remember that scene where the metrocops were beating a women's husband in a dark alley, she didn't do anything) or trying to shoot someone and getting shot back. It will make you think about your actions and their consequences, before performing them.
Same thing goes for the people who kill, they have to REALLY think, they are going to kill a precious character someone could have spent months, or even years slowly developing. It makes IC decisions more meaningful for both sides, considering OOC things are "At stake".