Post by Cucumber on May 31, 2015 19:42:51 GMT
CODES:
::CCA Codes and Terminology::>
<::Scanner 10 Codes::>
10-0: Use caution.
10-1: Not understood.
10-2: Understood.
10-3: Stop transmitting.
10-4: Copy.
10-7: Unit off duty.
10-8: Unit on duty.
10-10: Busy.
10-18: As soon as possible.
10-20: Location.
10-21: Report to Nexus
10-22: Disregard last assignment
10-23: Stand by at (Location).
10-26: Clear
10-29: Check for contraband.
10-45: Condition of patient?
10-45A: Good
10-45B: Serious
10-45C: Critical
10-45D: Dead
10-50: Patrol.
10-51: Clamp.
10-78: Dispatch for Officer in trouble. (Use in emergencies!)
10-79: Bomb threat
10-80: Explosion
10-91D: Citizen
10-97: Arrived at scene
10-99: Officer Down, In trouble. (Use in emergencies, and when ANOTHER officer is down.)
10-103M: Subject is mentally unfit.
10-103P: Subject is physically unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
10-2000: Need backup immediately
<::Scanner 11 Codes::>
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here, 10-20 is...
11-10: Take report
11-20: Unauthorized public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Get the clean up crew.
11-51: Escort
11-51T: Escorted Transport
11-70: Riot.
11-97: Officer requires backup. (Non emergency).
11-99: Officer requires immediate assistance! (Use only for emergencies!)
<::Misc. Codes, Acronyms, and Code Names::>
ADW: Assault with a deadly weapon.
BOL: Be on the lookout.
DB: Dead body.
UTL: Unable to locate.
Code 5: Stakeout
Code 6: Stay out of area
Code 7: Open Rations
Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 31S: Shooting.
Code 500: Unlawful entry.
Code 647A: Vagrant loitering in a public place. (Vagrant means someone Homeless.)
Code 647B: Vagrant is non-cohesive.
Code 647C: Vagrant is evasion status!
Code 647E: Anti-citizen.
Code 100: If a citizen who applies, says his name/CID wrong.
187 Homicide
205 Mugging
205A Mugging attempt
207 Kidnapping
207A Kidnapping attempt
211 Robbery
217 Assault with intent to murder
240 Assault
242 Battery
243 Rogue unit
245 Assault with a deadly weapon
246 Shooting at inhabited dwelling
247 Suicide
247A Attempted suicide
261 Rape
261A Attempted rape
288 Lewd conduct
311 Indecent exposure
390 Drunk
390D Drunk, unconscious
415 Disturbance
417 Person with a gun
417A Person with a knife
470 Forgery
507 Public nuisance
653M Threatening requests
Inject (To formally deploy) - Move into a establishment or block.
Contain - To clamp off entrances of a area and confine the situation to a certain area.
Unrest - Rebellion or Riot.
Anti-Citizen - Individual convicted of multiple anti-civil violations; MALIGNANT.
Malignant - Individual convicted of multiple anti-civil violations. Subject is contagious and contains devised behavioral pattern.
Administer - To issue a verdict to a resident. (E.g. Administering a beating)
Pacify - To detain a individual non-lethally.
Clamp - Restrict residential access to a certain are ; Deploy standard
Clamps - To restrict activityprovide protection.
Cycle - A day ICly, five minutes OOCly.
Unlawful Procreative Activity (UPA) - Attempting to perform intercourse.
Expose Flush - Suspects or expose them from cover.
Stand By - Await orders.
Intercede - Take immediate control of the situation; Ambush/surprise hostiles.
Extract - Withdraw subject out of Location 1 to Location 2.
Clear Often - Used as a breach term to inform the team that the area is clear of contraband and anti-civil activity.
Breach - To force entry to a designated area, often used in sweeps when breaches are placed or the door is kicked in.
Stabilize - To restore order to a situation by any means necessary, this is determined lethal/non-lethal by your commanding Authority.
Deploy - Often used in reference to the deployment of equipment or a squad. (I.E Deploying sterilizers at block; A )
Prosecute - To administer verdict to a resident through means of prosecution.
Isolate - To disband a large group of Citizens. (Two is Company, three's a crowd, four is a party!)
R.O.E (Rules Of Engagement) - Often set for breaches or sweeps by the team leader.
Amputate - To kill or remove limbs from the body.
Hold - Maintain position defensively.
Ripcord - Fall back to move back or away.
Diagnose - Determine an investigate level and situation.
Inoculate - To protect or safeguard from a threat.
Sterilize - Clean a designated area of Anti-Citizen/Civil Activity.
Contact - Hostiles spotted, prepare confirm to engage.
Contact Confirm - Contact is confirmed malignant and hostile, engage!
SociocideSociocidal - Attempted disruption of the social order.
Divisive - Having a quality that divides or separates from the Civil Populace(Causing malcompliance or other forms of rebellion).
Restrict - To prevent access from a designated area or location.
Bio-signal - A suit mechanism that is responsible for lifeline monitoring as well as synchronization to the Civil Authority system.
Infestation - High amounts of nectroticparasitic activity.
Biotic Non-naturalized - Alien species. (E.g. Vortigaunts, Headcrabs, Etc.)
Infected - Hostile Protection unit under Parasitic control.
Exogen - Antlion.
Necrotic - Zombie.
Parasitic - Headcrab.
Virome - Poison/Fast Headcrab.
Outland - Foreign.
Storm- Raid
Bouncer - Grenade.
Boomer - Combine Dropship.
Restrictor - Thumper.
Viscerator - Manhack.
UPA- Unauthorized procreative attempt
Antiseptic- Zip ties
NEGATIVE POINTS:
2 Negative points: Not able to apply for CWU or MPF
4 Negative points: No longer allowed to own a request device or buissness.
6 Negative points: No longer allowed to recieve rations.
8 Negative points: Not allowed to own an apartment.
10 Negative points: Not allowed in public view.
12 Negative points: Amputation on sight!
lOYALIST POINTS:
Loyalist Point System
Universal Union Loyalist Point System
•Cleaning up trash or cleaning graffiti or cleaning up streets - 1 point.
•Fixing or repairing Universal Union property - 2 Points.
•Saving a Citizen's life - 2 Points.
•Saving a Combine Civil Authority Unit's life - 3 Points.
•Saving the City Administrator's life - 5 Points.
•Provide medical assistance to a Combine Civil Authority unit - 3 Points.
•Reporting a crime and proving it true/Helping locate a level 1-3 offender - 1 Point.
•Reporting a crime and proving it true/Helping locate a level 4-5 offender - 2 Points.
•Reporting a crime and proving it true/Helping locate a level 6-7 offender - 3 Points.
•Finding and reporting contraband(Level 1/Green) - 1 Point.
•Finding and reporting contraband(Level 2/Yellow) - 2 Points.
•Finding and reporting contraband(Levle 3/Red) - 3 Points.
Amounts of points grant citizens access to certain things.
•5 Points - Loyalist status and Level 1 Armband. (Red)
•10 Points - One additional ration package.
•15 Points - Two Rations at Universal Union Ration Distribution Centers.
•20 Points - A monetary award of 500 Tokens and a Level 2 Armband. (Blue)
•30 Points - Ability to exchange tokens for rations. 100 tokens will be taken for one ration package.
•40 Points - One additional ration package, and monetary reward of 1000 tokens. Able to apply for CWU.
•50 Points - Able to apply to become the City Administrator's Assistant or work in the Nexus and a Level 3 Armband. (Green)
•75 Points - Citizen of the month, allowed to perform procreative activity with any level 4 or 5 loyalist, another ration at Universal Union Ration Distribution Centers, a monetary award of 2000 Tokens, and a Level 4 Armband. (White)
•100 Points - Citizen of the year, included in the City Administrator's Broadcast, a 5000 monetary award, and a Level 5 Armband. (Black)
If a Loyalist is detained for a level 2 - 7 violation, their Loyalist status is revoked and their points are reset.
CRIMES:
Level 1:
- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)
Punished with re-education.
(When re-educating, just make them face the wall and stun them. You do not have to attempt to tie them or make them apply. Swing twice, not three times.)
Level 2:
- Swearing.
- Discriminating another citizen.
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)
- Commiting a level 1 violation right after or shortly after a warning.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.
Punished with negative 2 points, one cycle in detainment and a re-education.
(For each piece of green marked contraband they have, subtract two points from that citizen. Ex. If a citizen has three pieces of green marked contraband, take away six points. The reason would say *Citizen had three pieces of green marked contraband* so that a that anyone who reviews it will know why you took off six.)
(Remember to attempt to tie them and make them apply! Knock them out with your stun baton before taking them to the Nexus. We don't want them to see the inside other than their cell. When releasing them, knock them out once more, untie them, then dump them on the street or an apartment block.)
Level 3:
- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.
Punished with negative 4 points, two cycles in detainment and a re-education.
Level 4:
- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.
Punished with negative 6 points, re-education and three cycles in detainment.
Level 5:
- Direct unit harrasment. (i.e. spitting, throwing cans.)
- Attempted policide. (i.e. punching)
- Propaganda (light and not in favour of the combine)
- Ignoring lockdown of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying on interrogation. (need actual proof or witness(es)!)
- Possesion of yellow marked contraband.
- Masturbation
Punished with negative 8 points, re-education and four cycles in detainment.
(Interrogation for how contraband was obsessed.)
Level 6:
- Trespassing inside the Nexus.
- UPA. (Unauthorised Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Homicide. (murdering a citizen)
- Attempted policide.
- Hostaging.
- Robbery.
Trial for amputation (which should be easily passed). If trial does not pass, punish with negative 10 points and five cycles in detainment.
Level 7:
- Possession of red marked contraband.
- Policide.
- Trespassing in City Administator's office.
- Homicide/Capital Malcompliance (murdering a Civil Protection Officer)
- Rebel conspiracy. (without physical evidence)
Punished with amputation.
(Interrogation first for contraband, then amputate.)
CONTRABAND:
Green = Level 1 Contraband
Yellow = Level 2 Contraband
Red = Level 3 Contraband
Green Contraband
Anti-Union Propaganda
Bleach
Books, Except for UU-Branded books! Ex. - Zen of The Union
Bottled Water
Large Soda
Metropolice Supplements
Spray Paint
Vegetable Oil
Non-Branded UU-Foods (Orange, Banana, Donuts, Anything that doesn't have a (UU) in the name in front of it.)
Yellow Contraband
Combine Lock
Handheld Radio (CWU/CMU Allowed)
Health Kits - Except for Medical C.W.U.
Health Vials - Except for Medical C.W.U.
Paracetamol - Except for Medical C.W.U.
Stationary Radio
Steroids
Zip Ties
Whiskey
Beer
Non-issued Universal Clothing (Ex. Different City Clothing, Not Rebel Vests)
Red Contraband
Flash Grenade
HE Grenade
Smoke Grenade
Resistance/Medic Uniforms
9mm Pistol Bullets
SMG Bullets
12ga Buckshot Cartridges
Pulse-Rfile Energy Rounds
Dark Energy Ball
.357 Rounds
Crossbow Bolts
Rocket Missles
9mm Pistol
MP7/SMG
Combine SPAS-12 Shotgun
Overwatch Standard Issued Pulse-Rifle (AR2)
.357 Magnum
Crossbow
RPG
RANKS:
ALL RANKS HAVE THE PERMS OF ANYONE RANKED BELOW THEM!
RCT
Gear: Stunbaton, radio
Authority: None
Special permissions: None
Can command: None
Permissions: None must stay in the Nexus until someone trains them.
05
Gear: Stunbaton, radio, standard pistol
Authority: Basic authority over citizens.
Special permissions: None
Can command: Citizens
Permissions: Basic patrol duties
04
Same as 05
03
Gear: Stunbaton, radio, standard pistol, smg
Authority: Basic
Special permissions: None
Can command: Lower ranks and citizens
Permissions: Same as 05 with a few more. May train and supervise recruits
02
Same as an 03
01
Same as an 02 but may set up patrol groups with an OfC's permission.
OfC
Gear: Stunbaton, standard pistol, radio, smg, shotgun
Authority: May begin a ration cycle or authorise/start a patrol group
Can command: All lower ranks in their division.
Special permissions: None
Permissions: May begin ration distribution
EpU
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack
Authority: Same as an OfC
Can command: All lower ranks of their division
Special permissions: May authorise an apartment raid/inspection
Permissions: Same as an OfC
SqL
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack, AR2
Authority: High patrol and command authority
Can command: All lower ranks of any division
Special permissions: May authorize the start of a JW
Permissions: May begin ration distribution
DvL
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack, AR2
Authority: Same as an SqL and leads a division and may promote/demote anyone in said division
Can command: All lower ranks of any division
Special permissions: Same as an SqL but may begin an inspection of their units
Permissions: May start ration distribution
CmD
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack, AR2, Scanner
Auhtority: Can command any units and demote/promote lower ranks
Can command: All CCA units including the OTA
Special permissions: May start a JW or AJ, may authorise airwatch support
Permissions: May begin the amputation of a unit and the same as a DvL
SeC
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack, AR2, Scanner
Authority: Leads the CCA
Can command: All units
Special permissions: May authorise a JW, AJ or an AW
Permissions: May start rations, may begin a CCA cleanout
::CCA Codes and Terminology::>
<::Scanner 10 Codes::>
10-0: Use caution.
10-1: Not understood.
10-2: Understood.
10-3: Stop transmitting.
10-4: Copy.
10-7: Unit off duty.
10-8: Unit on duty.
10-10: Busy.
10-18: As soon as possible.
10-20: Location.
10-21: Report to Nexus
10-22: Disregard last assignment
10-23: Stand by at (Location).
10-26: Clear
10-29: Check for contraband.
10-45: Condition of patient?
10-45A: Good
10-45B: Serious
10-45C: Critical
10-45D: Dead
10-50: Patrol.
10-51: Clamp.
10-78: Dispatch for Officer in trouble. (Use in emergencies!)
10-79: Bomb threat
10-80: Explosion
10-91D: Citizen
10-97: Arrived at scene
10-99: Officer Down, In trouble. (Use in emergencies, and when ANOTHER officer is down.)
10-103M: Subject is mentally unfit.
10-103P: Subject is physically unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
10-2000: Need backup immediately
<::Scanner 11 Codes::>
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here, 10-20 is...
11-10: Take report
11-20: Unauthorized public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Get the clean up crew.
11-51: Escort
11-51T: Escorted Transport
11-70: Riot.
11-97: Officer requires backup. (Non emergency).
11-99: Officer requires immediate assistance! (Use only for emergencies!)
<::Misc. Codes, Acronyms, and Code Names::>
ADW: Assault with a deadly weapon.
BOL: Be on the lookout.
DB: Dead body.
UTL: Unable to locate.
Code 5: Stakeout
Code 6: Stay out of area
Code 7: Open Rations
Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 31S: Shooting.
Code 500: Unlawful entry.
Code 647A: Vagrant loitering in a public place. (Vagrant means someone Homeless.)
Code 647B: Vagrant is non-cohesive.
Code 647C: Vagrant is evasion status!
Code 647E: Anti-citizen.
Code 100: If a citizen who applies, says his name/CID wrong.
187 Homicide
205 Mugging
205A Mugging attempt
207 Kidnapping
207A Kidnapping attempt
211 Robbery
217 Assault with intent to murder
240 Assault
242 Battery
243 Rogue unit
245 Assault with a deadly weapon
246 Shooting at inhabited dwelling
247 Suicide
247A Attempted suicide
261 Rape
261A Attempted rape
288 Lewd conduct
311 Indecent exposure
390 Drunk
390D Drunk, unconscious
415 Disturbance
417 Person with a gun
417A Person with a knife
470 Forgery
507 Public nuisance
653M Threatening requests
Inject (To formally deploy) - Move into a establishment or block.
Contain - To clamp off entrances of a area and confine the situation to a certain area.
Unrest - Rebellion or Riot.
Anti-Citizen - Individual convicted of multiple anti-civil violations; MALIGNANT.
Malignant - Individual convicted of multiple anti-civil violations. Subject is contagious and contains devised behavioral pattern.
Administer - To issue a verdict to a resident. (E.g. Administering a beating)
Pacify - To detain a individual non-lethally.
Clamp - Restrict residential access to a certain are ; Deploy standard
Clamps - To restrict activityprovide protection.
Cycle - A day ICly, five minutes OOCly.
Unlawful Procreative Activity (UPA) - Attempting to perform intercourse.
Expose Flush - Suspects or expose them from cover.
Stand By - Await orders.
Intercede - Take immediate control of the situation; Ambush/surprise hostiles.
Extract - Withdraw subject out of Location 1 to Location 2.
Clear Often - Used as a breach term to inform the team that the area is clear of contraband and anti-civil activity.
Breach - To force entry to a designated area, often used in sweeps when breaches are placed or the door is kicked in.
Stabilize - To restore order to a situation by any means necessary, this is determined lethal/non-lethal by your commanding Authority.
Deploy - Often used in reference to the deployment of equipment or a squad. (I.E Deploying sterilizers at block; A )
Prosecute - To administer verdict to a resident through means of prosecution.
Isolate - To disband a large group of Citizens. (Two is Company, three's a crowd, four is a party!)
R.O.E (Rules Of Engagement) - Often set for breaches or sweeps by the team leader.
Amputate - To kill or remove limbs from the body.
Hold - Maintain position defensively.
Ripcord - Fall back to move back or away.
Diagnose - Determine an investigate level and situation.
Inoculate - To protect or safeguard from a threat.
Sterilize - Clean a designated area of Anti-Citizen/Civil Activity.
Contact - Hostiles spotted, prepare confirm to engage.
Contact Confirm - Contact is confirmed malignant and hostile, engage!
SociocideSociocidal - Attempted disruption of the social order.
Divisive - Having a quality that divides or separates from the Civil Populace(Causing malcompliance or other forms of rebellion).
Restrict - To prevent access from a designated area or location.
Bio-signal - A suit mechanism that is responsible for lifeline monitoring as well as synchronization to the Civil Authority system.
Infestation - High amounts of nectroticparasitic activity.
Biotic Non-naturalized - Alien species. (E.g. Vortigaunts, Headcrabs, Etc.)
Infected - Hostile Protection unit under Parasitic control.
Exogen - Antlion.
Necrotic - Zombie.
Parasitic - Headcrab.
Virome - Poison/Fast Headcrab.
Outland - Foreign.
Storm- Raid
Bouncer - Grenade.
Boomer - Combine Dropship.
Restrictor - Thumper.
Viscerator - Manhack.
UPA- Unauthorized procreative attempt
Antiseptic- Zip ties
NEGATIVE POINTS:
2 Negative points: Not able to apply for CWU or MPF
4 Negative points: No longer allowed to own a request device or buissness.
6 Negative points: No longer allowed to recieve rations.
8 Negative points: Not allowed to own an apartment.
10 Negative points: Not allowed in public view.
12 Negative points: Amputation on sight!
lOYALIST POINTS:
Loyalist Point System
Universal Union Loyalist Point System
•Cleaning up trash or cleaning graffiti or cleaning up streets - 1 point.
•Fixing or repairing Universal Union property - 2 Points.
•Saving a Citizen's life - 2 Points.
•Saving a Combine Civil Authority Unit's life - 3 Points.
•Saving the City Administrator's life - 5 Points.
•Provide medical assistance to a Combine Civil Authority unit - 3 Points.
•Reporting a crime and proving it true/Helping locate a level 1-3 offender - 1 Point.
•Reporting a crime and proving it true/Helping locate a level 4-5 offender - 2 Points.
•Reporting a crime and proving it true/Helping locate a level 6-7 offender - 3 Points.
•Finding and reporting contraband(Level 1/Green) - 1 Point.
•Finding and reporting contraband(Level 2/Yellow) - 2 Points.
•Finding and reporting contraband(Levle 3/Red) - 3 Points.
Amounts of points grant citizens access to certain things.
•5 Points - Loyalist status and Level 1 Armband. (Red)
•10 Points - One additional ration package.
•15 Points - Two Rations at Universal Union Ration Distribution Centers.
•20 Points - A monetary award of 500 Tokens and a Level 2 Armband. (Blue)
•30 Points - Ability to exchange tokens for rations. 100 tokens will be taken for one ration package.
•40 Points - One additional ration package, and monetary reward of 1000 tokens. Able to apply for CWU.
•50 Points - Able to apply to become the City Administrator's Assistant or work in the Nexus and a Level 3 Armband. (Green)
•75 Points - Citizen of the month, allowed to perform procreative activity with any level 4 or 5 loyalist, another ration at Universal Union Ration Distribution Centers, a monetary award of 2000 Tokens, and a Level 4 Armband. (White)
•100 Points - Citizen of the year, included in the City Administrator's Broadcast, a 5000 monetary award, and a Level 5 Armband. (Black)
If a Loyalist is detained for a level 2 - 7 violation, their Loyalist status is revoked and their points are reset.
CRIMES:
Level 1:
- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)
Punished with re-education.
(When re-educating, just make them face the wall and stun them. You do not have to attempt to tie them or make them apply. Swing twice, not three times.)
Level 2:
- Swearing.
- Discriminating another citizen.
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)
- Commiting a level 1 violation right after or shortly after a warning.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.
Punished with negative 2 points, one cycle in detainment and a re-education.
(For each piece of green marked contraband they have, subtract two points from that citizen. Ex. If a citizen has three pieces of green marked contraband, take away six points. The reason would say *Citizen had three pieces of green marked contraband* so that a that anyone who reviews it will know why you took off six.)
(Remember to attempt to tie them and make them apply! Knock them out with your stun baton before taking them to the Nexus. We don't want them to see the inside other than their cell. When releasing them, knock them out once more, untie them, then dump them on the street or an apartment block.)
Level 3:
- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.
Punished with negative 4 points, two cycles in detainment and a re-education.
Level 4:
- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.
Punished with negative 6 points, re-education and three cycles in detainment.
Level 5:
- Direct unit harrasment. (i.e. spitting, throwing cans.)
- Attempted policide. (i.e. punching)
- Propaganda (light and not in favour of the combine)
- Ignoring lockdown of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying on interrogation. (need actual proof or witness(es)!)
- Possesion of yellow marked contraband.
- Masturbation
Punished with negative 8 points, re-education and four cycles in detainment.
(Interrogation for how contraband was obsessed.)
Level 6:
- Trespassing inside the Nexus.
- UPA. (Unauthorised Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Homicide. (murdering a citizen)
- Attempted policide.
- Hostaging.
- Robbery.
Trial for amputation (which should be easily passed). If trial does not pass, punish with negative 10 points and five cycles in detainment.
Level 7:
- Possession of red marked contraband.
- Policide.
- Trespassing in City Administator's office.
- Homicide/Capital Malcompliance (murdering a Civil Protection Officer)
- Rebel conspiracy. (without physical evidence)
Punished with amputation.
(Interrogation first for contraband, then amputate.)
CONTRABAND:
Green = Level 1 Contraband
Yellow = Level 2 Contraband
Red = Level 3 Contraband
Green Contraband
Anti-Union Propaganda
Bleach
Books, Except for UU-Branded books! Ex. - Zen of The Union
Bottled Water
Large Soda
Metropolice Supplements
Spray Paint
Vegetable Oil
Non-Branded UU-Foods (Orange, Banana, Donuts, Anything that doesn't have a (UU) in the name in front of it.)
Yellow Contraband
Combine Lock
Handheld Radio (CWU/CMU Allowed)
Health Kits - Except for Medical C.W.U.
Health Vials - Except for Medical C.W.U.
Paracetamol - Except for Medical C.W.U.
Stationary Radio
Steroids
Zip Ties
Whiskey
Beer
Non-issued Universal Clothing (Ex. Different City Clothing, Not Rebel Vests)
Red Contraband
Flash Grenade
HE Grenade
Smoke Grenade
Resistance/Medic Uniforms
9mm Pistol Bullets
SMG Bullets
12ga Buckshot Cartridges
Pulse-Rfile Energy Rounds
Dark Energy Ball
.357 Rounds
Crossbow Bolts
Rocket Missles
9mm Pistol
MP7/SMG
Combine SPAS-12 Shotgun
Overwatch Standard Issued Pulse-Rifle (AR2)
.357 Magnum
Crossbow
RPG
RANKS:
ALL RANKS HAVE THE PERMS OF ANYONE RANKED BELOW THEM!
RCT
Gear: Stunbaton, radio
Authority: None
Special permissions: None
Can command: None
Permissions: None must stay in the Nexus until someone trains them.
05
Gear: Stunbaton, radio, standard pistol
Authority: Basic authority over citizens.
Special permissions: None
Can command: Citizens
Permissions: Basic patrol duties
04
Same as 05
03
Gear: Stunbaton, radio, standard pistol, smg
Authority: Basic
Special permissions: None
Can command: Lower ranks and citizens
Permissions: Same as 05 with a few more. May train and supervise recruits
02
Same as an 03
01
Same as an 02 but may set up patrol groups with an OfC's permission.
OfC
Gear: Stunbaton, standard pistol, radio, smg, shotgun
Authority: May begin a ration cycle or authorise/start a patrol group
Can command: All lower ranks in their division.
Special permissions: None
Permissions: May begin ration distribution
EpU
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack
Authority: Same as an OfC
Can command: All lower ranks of their division
Special permissions: May authorise an apartment raid/inspection
Permissions: Same as an OfC
SqL
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack, AR2
Authority: High patrol and command authority
Can command: All lower ranks of any division
Special permissions: May authorize the start of a JW
Permissions: May begin ration distribution
DvL
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack, AR2
Authority: Same as an SqL and leads a division and may promote/demote anyone in said division
Can command: All lower ranks of any division
Special permissions: Same as an SqL but may begin an inspection of their units
Permissions: May start ration distribution
CmD
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack, AR2, Scanner
Auhtority: Can command any units and demote/promote lower ranks
Can command: All CCA units including the OTA
Special permissions: May start a JW or AJ, may authorise airwatch support
Permissions: May begin the amputation of a unit and the same as a DvL
SeC
Gear: Stunbaton, Magnum, radio, smg , shotgun, manhack, AR2, Scanner
Authority: Leads the CCA
Can command: All units
Special permissions: May authorise a JW, AJ or an AW
Permissions: May start rations, may begin a CCA cleanout